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  2. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    After Team Fortress 2 became free-to-play, Source SDK was effectively made open to all Steam users. When some Source games were updated to Source 2013, the older Source SDKs were phased out. The three applications mentioned below are now included in the install of each game.

  3. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Valve Hammer Editor: Half-Life 2 Left 4 Dead 2 Portal and other Valve games: For the Source Engine: Vulcan: Marathon: Rewritten and became Forge: War Engine, The: War Game Construction Kit: Released by ASCII on FM-78 in 1983: Warcraft II Map Editor: Warcraft II: Warcraft III World Editor: Warcraft III: Reign of Chaos Warcraft III: Frozen Throne ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps Cube 2 Engine: C++: 2004 CubeScript Yes 3D Windows, Linux, macOS: Cube 2: Sauerbraten: zlib: Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 ...

  5. Source 2 - Wikipedia

    en.wikipedia.org/wiki/Source_2

    [1] [2] The first engine tech demo was created in 2010 by remaking a map from Left 4 Dead 2. [2] Images of this were leaked onto the internet in early 2014. [ 3 ] At the 2014 Game Developers Conference , Valve employee Sergiy Migdalskiy showed off a Source 2 physics debugging tool being used in Left 4 Dead 2 . [ 4 ]

  6. 2Fort - Wikipedia

    en.wikipedia.org/wiki/2Fort

    Steve Hogarty of PC Zone commented on how familiar 2Fort was to players of Team Fortress Classic upon the release of Team Fortress 2, saying that "even if you'd already been told it was a remade version of the popular Team Fortress Classic map [...] its layout already exists as a semi-familiar strategy map in the back of your mind".

  7. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    The basis of GoldSrc is the engine used in the video game Quake, albeit with heavy modification by Valve.While the engine served as the basis for GoldSrc, Gabe Newell said that a majority of the code used in the engine was created by Valve.

  8. Quake Army Knife - Wikipedia

    en.wikipedia.org/wiki/Quake_Army_Knife

    Initially it could only edit maps for Quake, but editing capabilities for QuakeC, sounds and compiled maps were added in version 2, [21] which was released in October 1996. [ 22 ] In 1997 a contest was held to rename the software and QuArK, which stands for "Quake Army Knife", was selected. [ 23 ]

  9. Teeworlds - Wikipedia

    en.wikipedia.org/wiki/Teeworlds

    The game includes a map editor, which is a simple tool to create own maps with. Many user created maps include their own tilesets that are downloaded with the maps from the game server Teeworlds uses simple image files for most of the games's graphical content. As a result, this content may be modified and extended.