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  2. Play clock - Wikipedia

    en.wikipedia.org/wiki/Play_clock

    A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football.The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ball during a free kick down before the time expires, or else they will be assessed a 5-yard delay of game (American football) or time count violation ...

  3. Clock management - Wikipedia

    en.wikipedia.org/wiki/Clock_management

    In the NFL and college football, up to 40 seconds can be taken off the clock between plays. The NFL (and, since 2024, college football) [3] also has a built-in two-minute warning that stops the clock after the play that occurs when the clock hits two minutes ends. In order to successfully run out the clock by kneeling, there must be less than ...

  4. American football rules - Wikipedia

    en.wikipedia.org/wiki/American_football_rules

    The NFL and NCAA use a 40-second play clock that starts immediately after the previous play ends, though, for certain delays, such as penalty enforcement, the offense has 25 seconds from when the ball is marked ready. The purpose of the play clock is to ensure that the game progresses at a consistent pace, preventing unnecessary delays.

  5. Delay of game - Wikipedia

    en.wikipedia.org/wiki/Delay_of_game

    The foul known as "delay of game" in American football is called "time count" in Canada. It is generally identical to the American foul, with two important exceptions. First, Canadian football only allows the offensive team 20 seconds from the referee's signal to put the ball in play, as opposed to the longer periods allowed in the American code.

  6. One-minute warning - Wikipedia

    en.wikipedia.org/wiki/One-minute_warning

    Fan Controlled Football uses the One-Minute Timing Rule, but further stops the clock after every play in the final 30 seconds of a half. (This is a necessity in FCF, as fans vote on all offensive plays and each teams gets only one time-out each half, meaning without it, the clock would run out without getting a single play executed.)

  7. Snap (gridiron football) - Wikipedia

    en.wikipedia.org/wiki/Snap_(gridiron_football)

    The offense must also be mindful of the play clock. If they fail to snap the ball in time they incur a delay of game penalty. Also, with a dwindling play clock, the defense has better chances of guessing when the ball will be snapped. It is easier to predict when the ball will be snapped with 2 seconds left on the play clock, rather than 5 seconds.

  8. Three-minute warning - Wikipedia

    en.wikipedia.org/wiki/Three-minute_warning

    In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. (If the ball is in play when the clock reaches 3:00, the three-minute warning is given immediately after the ball is declared dead.) The three-minute warning stops the game clock in all cases.

  9. Time-out (sport) - Wikipedia

    en.wikipedia.org/wiki/Time-out_(sport)

    In the NFL, this only stops the clock in the final two minutes of the first half and final five minutes of the second half; the rest of the time, the clock stops only temporarily, restarting when the ball is set for the next play. In arena football, the clock stops only for out-of-bounds plays in the final minute of the half.