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  2. Play clock - Wikipedia

    en.wikipedia.org/wiki/Play_clock

    A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football.The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ball during a free kick down before the time expires, or else they will be assessed a 5-yard delay of game (American football) or time count violation ...

  3. Clock management - Wikipedia

    en.wikipedia.org/wiki/Clock_management

    The NFL (and, since 2024, college football) [3] also has a built-in two-minute warning that stops the clock after the play that occurs when the clock hits two minutes ends. In order to successfully run out the clock by kneeling, there must be less than 40 seconds on the clock if the opponent has two time-outs, 1 minute 20 seconds if the ...

  4. Running out the clock - Wikipedia

    en.wikipedia.org/wiki/Running_out_the_clock

    The play clock runs for only 20 seconds from the time the ball is whistled into play, compared to 40 seconds from the end of the last play in U.S. college football and the NFL. Two major changes in game timing occur in the last 3 minutes of each half: The clock stops after each play.

  5. Delay of game - Wikipedia

    en.wikipedia.org/wiki/Delay_of_game

    In American football, an offensive team is penalized five yards for delay of game if it fails to put the ball in play by either snap or free kick before the play clock expires. This time limit varies by league, and is often 25 seconds from the time the referee signals the ball ready for play.

  6. American football rules - Wikipedia

    en.wikipedia.org/wiki/American_football_rules

    The NFL and NCAA use a 40-second play clock that starts immediately after the previous play ends, though, for certain delays, such as penalty enforcement, the offense has 25 seconds from when the ball is marked ready. The purpose of the play clock is to ensure that the game progresses at a consistent pace, preventing unnecessary delays.

  7. One-minute warning - Wikipedia

    en.wikipedia.org/wiki/One-minute_warning

    Fan Controlled Football uses the One-Minute Timing Rule, but further stops the clock after every play in the final 30 seconds of a half. (This is a necessity in FCF, as fans vote on all offensive plays and each teams gets only one time-out each half, meaning without it, the clock would run out without getting a single play executed.)