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Video games listed by story genre or aesthetics, concerning the game's overall plot, setting, or themes that have nothing to do with gameplay. See Category:Video games by genre for games categorized according to their gameplay style.
Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]
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The British Academy Video Games Award for Narrative is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given to recognize "excellence in the creation and delivery of the best story or narrative that captivates and engages the player". [ 1 ]
Eurogamer considered Freedom Cry's greatest asset to be its "strong, self-contained narrative". Conversely, GameSpot was troubled by the DLC pack's handling of the dark themes surrounding slave narratives. [13] Much of the criticism focused on the game's size and scope compared to Black Flag as well as aspects of its gameplay mechanics.
The Games Machine ' s Marco Ravetto noted that the remake retained the strong narrative structure and engaging character arcs of the original game and admired the improved graphical quality, but decried the minor narrative additions, new camera system and lack of significant new features or multiplayer options. [77]
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.
The game also featured stealth elements, making use of the fog to dodge enemies or turning off the flashlight to avoid detection. [62] The original Silent Hill is considered one of the scariest games of all time, [63] and the strong narrative from Silent Hill 2 in 2001 has made the Silent Hill series one of the most influential in the genre. [9]