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For navigation between screens, the game has several hot spots built into a map. There are also minigames involving archery, combat and nine men's morris with adjustable difficulty. Gameplay is divided into days, each day ending with a cutscene of Robin Hood and his men discussing the plot and the day's events. Each day involves certain actions ...
The game starts with Robin Hood, arriving in Lincoln from the Crusades, and finding out that his inheritance has been stolen by the notorious Sheriff of Nottingham.After the player finishes the first and second missions, meets Maid Marian in the Nottingham cathedral, and subsequently tries to meet the Prince, it is understood that King Richard has been kidnapped by Leopold of Austria for a ...
Robin Hood is a blend of role-playing and turn-based strategy combined with action sequences. As Robin Hood, the player must: Fund the war effort by lightening the purses of traveling merchants in archery ambushes. Lay siege to castles using mighty siege engines and Greek Fire. Joust in tournaments for fame, fortune and land.
Pages in category "Video games based on Little Red Riding Hood" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes .
Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [ 7 ] and Scaleform GFx became part of the Autodesk Gameware line of middleware.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Reviewer Gary Whitta gave the PC version 820 out of a possible 1000 points, praising the graphics, controls and sense of involvement. [2]The One gave the Amiga version of Robin Hood an overall score of 80%, calling it "atmospheric" and stating that the changing of seasons in-game gives "a sense of urgency", further noting how NPCs "lead independent lives" outside of the player's involvement.