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  2. Magic: The Gathering Commander - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_Commander

    Competitive EDH has the same rules and banlist as Commander but it differs in that it has no restrictions on its own strategies, forgoing the typical social contracts in favor of pursuing the most optimal strategies to win. [34] Duel Commander, also known as French Commander, got its origins from Magic judge

  3. Magic: The Gathering rules - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_rules

    [2] [4]: 50 One of the "Magic Golden Rules" is: "Whenever a card's text directly contradicts these rules, the card takes precedence". [2] According to CNET, the game has many variants; "Magic tends to embrace all that house ruling, making it official when it catches on. Commander started as a fan-created format, after all." [5]

  4. Khans of Tarkir - Wikipedia

    en.wikipedia.org/wiki/Khans_of_Tarkir

    The Jeskai Way (Blue, Red, White) prefer the cunning nature of the dragon, and represent themselves with the eye. In Khans of Tarkir, the clan is led by Narset, the Enlightened Master who speaks of other worlds than Tarkir alone. Their mechanic is "Prowess," which gives creatures temporary bonuses every time the player casts a non-creature spell.

  5. Magic: The Gathering formats - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_formats

    Mental Magic is a format in which cards may be played as any card in the game with the same mana cost. [104] Mini-Magic is a constructed variant where decks are built with a maximum card limit of 15 and a maximum hand size of 3. Because of the small deck size, the state-based action causing a player to lose when they attempt to draw a card from ...

  6. Magic: The Gathering deck types - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_deck...

    Gameplay of the collectible card game Magic: The Gathering is fueled by each player's deck of cards, which constitute the resources that player can call upon to battle their opponents in any given game. With more than 20,000 unique cards in the game, a considerable number of different decks can be constructed.

  7. Multiverse (Magic: The Gathering) - Wikipedia

    en.wikipedia.org/wiki/Multiverse_(Magic:_The...

    The way Magic storylines are conceived and deployed has changed considerably over the years. The main premise of Magic is that countless possible worlds (planes) exist in the Multiverse, and rare beings called Planeswalkers are uniquely capable of traversing the Multiverse without external aid. This allows the game to frequently change worlds ...

  8. Magic: The Gathering Archenemy - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_Archenemy

    In 2012, Mark Rosewater, head designer for Magic: The Gathering, stated both the Commander format and Planechase were more well "received by the audience" than Archenemy. [11] Matt Jarvis, for the UK print magazine Tabletop Gaming, wrote, "Magic: The Gathering’s Archenemy format is a fantastic idea [...]. Unfortunately, the original 2010 ...

  9. Planechase - Wikipedia

    en.wikipedia.org/wiki/Planechase

    Each game pack comes with a 60-card preconstructed deck, 10 plane cards, a planar die, and multi-player rules. The cards within each preconstructed deck are all reprints from various Magic sets (except for one card in each deck which was a "pre-print" from the upcoming Zendikar expansion). All of the cards are black bordered and tournament ...