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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Exact checks are very rare, except in games attempting to simulate reality closely. Even then, exact checks are not necessarily used in all cases. Because games do not need to mimic actual physics, stability is not as much of an issue. Almost all games use a posteriori collision detection, and collisions are often resolved using very simple ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Action_point

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    In many ways, Second Life is similar to massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective." [11] The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers.

  6. Initial and terminal objects - Wikipedia

    en.wikipedia.org/wiki/Initial_and_terminal_objects

    The dual notion is that of a terminal object (also called terminal element): T is terminal if for every object X in C there exists exactly one morphism X → T. Initial objects are also called coterminal or universal, and terminal objects are also called final. If an object is both initial and terminal, it is called a zero object or null object.

  7. Visual system - Wikipedia

    en.wikipedia.org/wiki/Visual_system

    The visual system is the physiological basis of visual perception (the ability to detect and process light).The system detects, transduces and interprets information concerning light within the visible range to construct an image and build a mental model of the surrounding environment.

  8. Mathematical object - Wikipedia

    en.wikipedia.org/wiki/Mathematical_object

    A mathematical object is an abstract concept arising in mathematics. [1] Typically, a mathematical object can be a value that can be assigned to a symbol, and therefore can be involved in formulas. Commonly encountered mathematical objects include numbers, expressions, shapes, functions, and sets.

  9. Symbol - Wikipedia

    en.wikipedia.org/wiki/Symbol

    The word symbol derives from the late Middle French masculine noun symbole, which appeared around 1380 in a theological sense signifying a formula used in the Roman Catholic Church as a sort of synonym for 'the credo'; by extension in the early Renaissance it came to mean 'a maxim' or 'the external sign of a sacrament'; these meanings were lost in secular contexts.