Search results
Results From The WOW.Com Content Network
The SCC was founded in 1881, to sponsor dog shows in France as The Kennel Club was doing in England. In 1885, the Book of French Origin (Livre des origines français, L.O.F.) for the preservation of native dog breeds was begun through the SCC. In 1957, the French Ministry of Agriculture recognised the L.O.F. with other animal records, and it ...
Video game streaming services (1 C, 22 P) T. Tunneling software (3 P) Pages in category "Online video game services" The following 70 pages are in this category, out ...
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam, under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.
The FCI was founded in 1911 under the auspices of the kennel clubs of Austria, Belgium, France, Germany and the Netherlands. Its objective was to bring global uniformity to the breeding, exhibiting and judging of pure-bred dogs. [2] [3] [4] It was disbanded in World War I and recreated in 1921 by Belgium and France. [5]
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
The French game developer trade group, known as Association des Producteurs d'Oeuvres Multimedia (APOM, now "Syndicat National du Jeu Video") was founded in 2001 [1] by Eden Studios' Stéphane Baudet, Kalisto's Nicolas Gaume, former cabinet member and author Alain Le Diberder, financier and former journalist Romain Poirot-Lellig and Darkworks' Antoine Villette.
Services like these did not have multiplayer online gaming capability, but did allow users to download games from a central server and play them, usually requiring a fee for continued access. However, neither the GameLine or PlayCable attained mainstream popularity and both services were shut down during the 1983 video game crash.