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The following outline is provided as an overview of and topical guide to robotics: . Robotics is a branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.
The first and highest-scale program developed through FIRST is the FIRST Robotics Competition, which is designed to inspire high school students to become engineers by giving them real world experience working with engineers to develop a robot. The inaugural FIRST Robotics Competition was held in 1992 in the Manchester Memorial High School ...
The goal of this judging session is to see what the robot “should” do during the Robot Game. Thirdly, in the Project, [2] the students must give a 5-minute presentation on the research of a topic related to the current challenge. The required steps of the project as teams to first identify a problem that is related to the topic of that year ...
Students attempt to flee lethal microdrones. The dramatization, seven minutes in length, is set in a Black Mirror-style near future. [8] [9] Small, palm-sized autonomous drones using facial recognition and shaped explosives can be programmed to seek out and eliminate known individuals or classes of individuals (such as individuals wearing an enemy military uniform).
Educational robotics can be a useful tool in early and special education. [12] According to a journal on new perspectives in science education, educational robotics can help to develop abilities that promote autonomy and assist their integration into society. Social and personal skills can also be developed through educational robotics. [13]
FIRST Tech Challenge (FTC), formerly known as FIRST Vex Challenge, is a robotics competition for students in grades 7–12 to compete head to head, by designing, building, and programming a robot to compete in an alliance format against other teams.
Biorobotics is an interdisciplinary science that combines the fields of biomedical engineering, cybernetics, and robotics to develop new technologies that integrate biology with mechanical systems to develop more efficient communication, alter genetic information, and create machines that imitate biological systems.
The embodiment of the robot, situated in a physical embedding, provides at the same time specific difficulties (e.g. high-dimensionality, real time constraints for collecting data and learning) and opportunities for guiding the learning process (e.g. sensorimotor synergies, motor primitives).