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  2. Memory bandwidth - Wikipedia

    en.wikipedia.org/wiki/Memory_bandwidth

    Memory bandwidth is the rate at which data can be read from or stored into a semiconductor memory by a processor. Memory bandwidth is usually expressed in units of bytes/second , though this can vary for systems with natural data sizes that are not a multiple of the commonly used 8-bit bytes.

  3. Hopper (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Hopper_(microarchitecture)

    The Nvidia Hopper H100 GPU is implemented using the TSMC N4 process with 80 billion transistors. It consists of up to 144 streaming multiprocessors. [1] Due to the increased memory bandwidth provided by the SXM5 socket, the Nvidia Hopper H100 offers better performance when used in an SXM5 configuration than in the typical PCIe socket.

  4. GDDR7 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR7_SDRAM

    Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.

  5. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    IGPs use system memory with bandwidth up to a current maximum of 128 GB/s, whereas a discrete graphics card may have a bandwidth of more than 1000 GB/s between its VRAM and GPU core. This memory bus bandwidth can limit the performance of the GPU, though multi-channel memory can mitigate this deficiency. [86]

  6. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    For example, a single link PCIe 3.0 interface has an 8 Gbit/s transfer rate, yet its usable bandwidth is only about 7.88 Gbit/s. z Uses 8b/10b encoding, meaning that 20% of each transfer is used by the interface instead of carrying data from between the hardware components at each end of the interface.

  7. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    The GPU having quick access to a high amount of L2 cache benefits complex operations like ray tracing compared to the GPU seeking data from the GDDR video memory which is slower. Relying less on accessing memory for storing important and frequently accessed data means that a narrower memory bus width can be used in tandem with a large L2 cache.

  8. Pascal (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(microarchitecture)

    High Bandwidth Memory 2 — some cards feature 16 GiB HBM2 in four stacks with a total bus width of 4096 bits and a memory bandwidth of 720 GB/s. Unified memory — a memory architecture where the CPU and GPU can access both main system memory and memory on the graphics card with the help of a technology called "Page Migration Engine". NVLink ...

  9. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.