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Superbike World Championship is a motorcycle racing video game, developed by Milestone s.r.l. and published by EA Sports for Microsoft Windows in 1999. It is part of EA's Superbike video game series, and featured the riders of the 1997 season.
For 2017, Harley released the Street Rod based on the 750 Street model. This new model introduced new features such as higher output Revolution X engine 68.4 hp (51.0 kW) @ 8,750 rpm and 47.2 lb⋅ft (64.0 N⋅m) @ 4,000 rpm, 43 mm inverted front forks and piggyback reservoir rear shocks, drag-style bars and 17 inch wheels. [8]
Buell Motorcycles is an American motorcycle manufacturer based in Grand Rapids, Michigan.It was founded in 1983 by ex-Harley-Davidson engineer Erik Buell. [1]Harley-Davidson acquired 49 percent of Buell in 1993, and Buell became a wholly owned subsidiary of Harley-Davidson by 2003. [2]
The Panhead is an overhead-valve Harley-Davidson motorcycle engine, so nicknamed because the rocker covers resembled cooking pans. The engine is a two- cylinder , two- valve -per-cylinder, pushrod V-twin , made in both 61 c.i. (EL) and 74 c.i. (FL, FLH) displacements.
Pages in category "Grand Prix motorcycle racing video games" The following 21 pages are in this category, out of 21 total. This list may not reflect recent changes .
Full Throttle is a 1995 graphic adventure video game developed by LucasArts and designed by Tim Schafer.It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), and Day of the Tentacle (1993).
Non-competitive forms of long-distance riding are typically a form of motorcycle touring, sometimes as part of an organised rally. Competitive long-distance motorcycle riding consist in riding in endurance events such as the French Bol d'Or and the 24 Heures du Mans, with a popular target being to cover 1,000 miles in a day. [citation needed]
Yu Suzuki was the designer behind Hang-On.. Hang-On was the second game to be developed by Yu Suzuki, the first being 1984's Champion Boxing. [14] Development of Hang-On began with a project brought to him by a colleague who asked him to implement a torsion bar into an arcade game design—although the bar proved too difficult to implement in the final game design and springs were used instead.