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Download as PDF; Printable version; ... Game Maker (until 2011) ... calling functions, or working with files and data structures) without having to write a single ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
An INI file is a configuration file for computer software that consists of plain text with a structure and syntax comprising key–value pairs organized in sections. [1] The name of these configuration files comes from the filename extension INI, short for initialization, used in the MS-DOS operating system which popularized this method of software configuration.
To that end Game-Maker games are distributed as an unprotected bundle of resource files, both specialized (i.e., Game-Maker's unique graphic and animation formats) and common (including CompuServe .GIF, Creative .VOC, Autodesk .FLI, and ASCII text files [12]), making it a simple task to identify and edit most Game-Maker games. The decision was ...
This was a plain text file with simple key–value pairs (e.g. DEVICEHIGH=C:\\DOS\\ANSI.SYS) until MS-DOS 6, which introduced an INI-file style format. There was also a standard plain text batch file named AUTOEXEC.BAT that ran a series of commands on boot. Both these files were retained up to Windows 98SE, which still ran on top of MS-DOS.
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
Download as PDF; Printable version; In other projects Wikidata item; ... Media in category "Game-Maker media files" The following 4 files are in this category, out of ...
Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.