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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be

  3. INI file - Wikipedia

    en.wikipedia.org/wiki/INI_file

    An INI file is a configuration file for computer software that consists of plain text with a structure and syntax comprising key–value pairs organized in sections. [1] The name of these configuration files comes from the filename extension INI, short for initialization, used in the MS-DOS operating system which popularized this method of software configuration.

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  5. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    The shareware episode, distributed on a separate floppy disk with early versions of Game-Maker, incorporates external functions such as LHarc auto-compression and the portable Deluxe Paint Animation player, into the game's presentation. [11] [30] Blinky 2 (Jeremy LaMar, 1994) – A top-down action game inspired by The Legend of Zelda: A Link to ...

  6. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Creating a platform game in Godot. In many cases, game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner.

  8. autorun.inf - Wikipedia

    en.wikipedia.org/wiki/Autorun.inf

    autorun.inf is an ASCII text file located in the root folder of a CD-ROM or other volume device medium (See AutoPlay device types).The structure is that of a classic Windows .ini file, containing information and commands as "key=value" pairs, grouped into sections. [1]

  9. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS. The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. [3] Fonts can be rendered by the FreeType engine. [4]