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  2. PlayStation Vita - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Vita

    The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. [100] [101] The amount of RAM allows cross-game chat to be used on the system. [101] Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation ...

  3. Memory bandwidth - Wikipedia

    en.wikipedia.org/wiki/Memory_bandwidth

    The Stream convention: sums the amount of data that the application code explicitly reads plus the amount of data that the application code explicitly writes. [1] Using the previous 1 million byte copy example, the STREAM bandwidth would be counted as 1 million bytes read plus 1 million bytes written in one second, for a total of 2 million ...

  4. Review of Spectrum’s new Xumo streaming box with ... - AOL

    www.aol.com/review-spectrum-xumo-streaming-box...

    Xumo: The remote. The Xumo remote is a much more simplified version of the Spectrum cable box remote you might be accustomed to. For instance, you won’t see buttons for “record” or “last ...

  5. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. However their use is unsupported and compatibility is not guaranteed. These memory cards can have up to 128 MB storage space. The console also features USB and IEEE 1394 expansion ports ...

  6. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    The L3 Infinity Cache has been lowered in capacity from 128 MB to 96 MB and latency has increased as it is physically present on the MCDs rather than being closer to the WGPs within the GCD. [20] The Infinity Cache capacity was decreased due to RDNA 3 having wider a memory interface up to 384-bit whereas RDNA 2 used memory interfaces up to 256-bit.

  7. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...

  8. Eighth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Eighth_generation_of_video...

    3DS/3DS XL/2DS: 128 MB FCRAM, 6 MB VRAM New 3DS/New 3DS XL/New 2DS XL: 256 MB FCRAM, 10 MB VRAM 4 GB LPDDR4: 512 MB RAM, 128 MB VRAM [229] Camera One front-facing and a set of two rear-facing 3D 0.3 MP camera sensors — Front and rear 0.3 MP (VGA) camera sensors [227] Audio Stereo speakers (2) (with pseudo-surround support)

  9. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.