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Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. [2] Players can explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other gamers.
It is a board wargame, set in the Star Trek universe, utilizing ten-sided dice and counters to simulate tactical combat. It came into being as the combat system in Star Trek: The Role Playing Game, published by FASA, as the space combat portion of the game. Later, it was published as a separate game, still usable by players within the RPG game.
Electronic Arts originally contracted Tsunami Media to create Starflight 3: Protostar, this contract was canceled; game was released as Protostar: War on the Frontier, original Starflight and Starflight 2 are not included in this list as they are strategy/role-playing video game oriented and the view of the ship is a top down perspective
FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. [4] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet.
Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, and Commodore 64.
Begin is a tactical starship simulator where the player commands a fleet of ships against an alien force. The game is set in the Star Trek universe. Players can play as the Federation, Klingon, Romulans or Orion Pirates. Various weapons and functions are included, such as phasers, photon torpedoes and tractor beams.
Fast travel is usually performed from an in-game menu upon accessing either a map of the overworld or an object such as a vehicle or save point.The player is immediately transported from one location to another, sometimes with an appropriate amount of in-game time passing in between, as though they had traveled straight to their destination.
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