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He is physically active, has broken bones multiple times, is good with numbers and puzzles, and has a photographic memory. He is slightly claustrophobic as he has asthma and has frequent attacks in tight, dusty spaces. His official card is No. 2. Despite wanting the million dollars, Dan was more than willing to embark on the Clue Hunt for Grace.
Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
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Crossword (1978) Curse of the Idol (1990) The Dark Crystal Game (1982) Dark Tower (1981) Daytona 500 (1990) Deflection (1981) Disney board game series: 101 Dalmatians Game (1991) Aladdin: The Magic Carpet Game (1992) Aladdin: The Series (1994) Chip'n Dale: Rescue Rangers Game (1991) Cinderella Storybook (puzzle game) (1989)
In 2013, Shortz lent his name and talents in puzzle writing and editing to a new bimonthly publication entitled Will Shortz' WordPlay, published by Penny Press. [17] He has said that his favorite crossword of all time is the Election Day crossword of November 5, 1996, designed by Jeremiah Farrell.
The 39 Clues is a series of adventure novels written by a collaboration of authors, including Rick Riordan, Gordon Korman, Peter Lerangis, Jude Watson, Patrick Carman, Linda Sue Park, Margaret Peterson Haddix, Roland Smith, David Baldacci, Jeff Hirsch, Natalie Standiford, C. Alexander London, Sarwat Chadda and Jenny Goebel.
A full specification sheet listing the paper's requirements for crossword puzzle submission can be found online or by writing to the paper. The Monday–Thursday, and usually Sunday, puzzles have a theme. This is often some sort of connection between at least three long across answers, such as similar types of puns, added letters, or hidden ...
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...