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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    F# added asynchronous workflows with await points in version 2.0 in 2007. [5] This influenced the async/await mechanism added to C#. [6] Microsoft first released a version of C# with async/await in the Async CTP (2011). It was later officially released in C# 5 (2012). [7] [1]: 10 Haskell lead developer Simon Marlow created the async package in ...

  3. Java concurrency - Wikipedia

    en.wikipedia.org/wiki/Java_concurrency

    Since JDK 1.2, Java has included a standard set of collection classes, the Java collections framework Doug Lea , who also participated in the Java collections framework implementation, developed a concurrency package , comprising several concurrency primitives and a large battery of collection-related classes. [ 19 ]

  4. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.

  5. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Several mainstream languages now have language support for futures and promises, most notably popularized by FutureTask in Java 5 (announced 2004) [21] and the async/await constructions in .NET 4.5 (announced 2010, released 2012) [22] [23] largely inspired by the asynchronous workflows of F#, [24] which dates to 2007. [25]

  6. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O .

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand.

  8. Asynchronous procedure call - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_procedure_call

    A reusable asynchronous procedure is termed Actor. In the Actor model two ports are used: one to receive input, and another (hidden) port to handle the input. In Dataflow programming many ports are used, passing to an execution service when all inputs are present.

  9. Asynchronous operation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_operation

    In telecommunications, asynchronous operation or asynchronous working is where a sequence of operations is executed such that the operations are executed out of time coincidence with any event.