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  2. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    The java.lang.Class [2] class is the basis of more advanced introspection. For instance, if it is desirable to determine the actual class of an object (rather than whether it is a member of a particular class), Object.getClass() and Class.getName() can be used:

  3. Anonymous function - Wikipedia

    en.wikipedia.org/wiki/Anonymous_function

    In computer programming, an anonymous function (function literal, expression or block) is a function definition that is not bound to an identifier.Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. [1]

  4. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Interface injection, where the dependency's interface provides an injector method that will inject the dependency into any client passed to it. In some frameworks, clients do not need to actively accept dependency injection at all. In Java, for example, reflection can make private attributes public when testing and inject services directly. [30]

  5. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    For example, the Java language does not allow client code that accesses the private data of a class to compile. [12] In the C++ language, private methods are visible, but not accessible in the interface; however, they may be made invisible by explicitly declaring fully abstract classes that represent the interfaces of the class. [13]

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In object-oriented programming, classes can contain attributes and methods. An attribute in a relational database can be represented as a column or field.. In computing, an attribute is a specification that defines a property of an object, element, or file.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].