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There are many algorithms to solve scrambled Rubik's Cubes. An algorithm that solves a cube in the minimum number of moves is known as God's algorithm. A randomly scrambled Rubik's Cube will most likely be optimally solvable in 18 moves (~ 67.0%), 17 moves (~ 26.7%), 19 moves (~ 3.4%) or 16 moves (~ 2.6%) in HTM. [4]
A scrambled Rubik's Cube. An algorithm to determine the minimum number of moves to solve Rubik's Cube was published in 1997 by Richard Korf. [10] While it had been known since 1995 that 20 was a lower bound on the number of moves for the solution in the worst case, Tom Rokicki proved in 2010 that no configuration requires more than 20 moves. [11]
Rubik's Cube lends itself to the application of mathematical group theory, which has been helpful for deducing certain algorithms – in particular, those which have a commutator structure, namely XYX −1 Y −1 (where X and Y are specific moves or move-sequences and X −1 and Y −1 are their respective inverses), or a conjugate structure ...
The Rubik's Cube is the original and best known of the three-dimensional sequential move puzzles. There have been many virtual implementations of this puzzle in software. It is a natural extension to create sequential move puzzles in more than three dimensions. Although no such puzzle could ever be physically constructed, the rules of how they ...
computer graphic of the superflip pattern. The superflip or 12-flip is a special configuration on a Rubik's Cube, in which all the edge and corner pieces are in the correct permutation, and the eight corners are correctly oriented, but all twelve edges are oriented incorrectly ("flipped").
The Cube’s earliest boost in sales came in the 1980s, when Rubik took his creation to a fair in New York—in the three years that followed, roughly 100 million Cubes were sold, creating a ...
The manipulations of the Rubik's Cube form the Rubik's Cube group. The Rubik's Cube group (,) represents the structure of the Rubik's Cube mechanical puzzle. Each element of the set corresponds to a cube move, which is the effect of any sequence of rotations of the cube's faces. With this representation, not only can any cube move be ...
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