When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.

  3. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    An object pool design pattern may be deemed desirable in cases such as these. The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost.

  4. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    An object must be explicitly created based on a class and an object thus created is considered to be an instance of that class. An object is similar to a structure, with the addition of method pointers, member access control, and an implicit data member which locates instances of the class (i.e., objects of the class) in the class hierarchy ...

  5. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  6. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/wiki/Primitive_wrapper_class_in...

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  7. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    In other words, they create independency for objects and classes. Consider applying creational patterns when: A system should be independent of how its objects and products are created. A set of related objects is designed to be used together. Hiding the implementations of a class library or product, revealing only their interfaces.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Which class is responsible for creating objects is a fundamental property of the relationship between objects of particular classes. Problem: Who creates object A? Solution: In general, Assign class B the responsibility to create object A if one, or preferably more, of the following apply: Instances of B contain or compositely aggregate ...