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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The first isometric game to be released internationally was Sega's Zaxxon, which was significantly more popular and influential; [9] [10] it was released in Japan in December 1981 [11] and internationally in April 1982. [8] Zaxxon is an isometric shooter where the player flies a space plane through scrolling levels. It is also one of the first ...

  3. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  4. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    90 degrees FOV in a video game. The field of view is usually given as an angle for the horizontal or vertical component of the FOV. A larger angle indicates a larger field of view. However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view.

  5. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch (look up/down). If the game allows leaning control, then some consider it a sixth DOF; however, this may not be completely accurate, as a lean is a limited partial rotation.

  6. Category:Video games with 2.5D graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Garfield Gets Real (video game) Garfield: A Tail of Two Kitties (video game) Ghosts 'n Goblins: Gold Knights; Giana Sisters: Twisted Dreams; Gloom (video game) Gloom 3; Grandia (video game) Grezzo 2; Growlanser: Wayfarer of Time; Guardian Heroes; Guardians of the 'Hood; Guilty Gear Strive; Gun Buster (arcade game)

  7. Category:Multidirectional shooters - Wikipedia

    en.wikipedia.org/wiki/Category:Multidirectional...

    Seek and Destroy (1996 video game) Shred Nebula; Sinistar; Solar Jetman; Solar Quest; Solar Winds; Space Duel; Space Fury; Space Hawk; Space War; Space Wars; Spheres of Chaos; Spherical Worlds; Star Castle; Star Control; Star Control 3; Star Control II; Star Maze; Stardust (1993 video game) Starship Command; Steel Harbinger; Strike (video game ...

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  9. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    The first step is to find the coordinates of the object as seen from the light, as a 3D object only uses 2D coordinates with axis X and Y to represent its geometric shape on screen, these vertex coordinates will match up with the corresponding edges of the shadow parts within the shadow map (depth map) itself. The second step is the depth test ...