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The LTP engine stores data in a queue, checks whether the link towards the destination is available and if so, starts the transmission. If the link is not available, the data remains in queue and transmission starts as soon as a so-called “link state cue” arrives, either from an underlying link layer or from a management information base ...
The SCP is a network protocol, based on the BSD RCP protocol, [5] which supports file transfers between hosts on a network. SCP uses Secure Shell (SSH) for data transfer and uses the same mechanisms for authentication, thereby ensuring the authenticity and confidentiality of the data in transit.
A software repository, or repo for short, is a storage location for software packages. Often a table of contents is also stored, along with metadata. A software repository is typically managed by source or version control, or repository managers. Package managers allow automatically installing and updating repositories, sometimes called "packages".
Synchronous Data Link Control (SDLC) is a computer serial communications protocol first introduced by IBM as part of its Systems Network Architecture (SNA). SDLC is used as layer 2, the data link layer , in the SNA protocol stack .
The Data Transfer Project (DTP) is an open-source initiative which features data portability between multiple online platforms. [ 2 ] [ 3 ] The project was launched and introduced by Google on July 20, 2018, and has currently partnered with Facebook , Microsoft , Twitter , [ 4 ] [ 5 ] and Apple .
Data-Link Switching (DLSw) is a tunneling protocol designed to tunnel unroutable, non-IP based protocols such as IBM Systems Network Architecture (SNA) and NBF over an IP network. DLSw was initially documented in IETF RFC 1434 in 1993. In 1995 it was further documented in the IETF RFC 1795.
www.scsdb.org The South Carolina School for the Deaf and the Blind is a school in unincorporated Spartanburg County , South Carolina , United States , near Spartanburg and with a Spartanburg postal address. [ 1 ]
The SIMPLE standard specifies the distributed transfer of a simulated scenario/synthetic environment using the IEEE Distributed Interactive Simulation (DIS) protocols. DIS is a government/industry initiative to define an infrastructure for linking simulations of various types at multiple locations to create realistic, complex, virtual worlds for the simulation of highly interactive activities.