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The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...
Conflict Zone's main innovation was the use of propaganda, which was crucial in the game, with money second. Coming in the form of Popularity Points , players have to exploit the media in order to gain more PP to unlock units and buildings to help turn the fight in their favour, which faction the player may choose affects the way they are gained.
The following table is an example set of communication commands for a MUD demonstrating the area-based restrictions. In addition to environmental restrictions, channels of communication can also be socially restricted (e.g. to friend lists, guilds, etc.), position specific (newbie-helper, coder, quest staff, etc.) or advancement restricted (for players of a certain level or higher).
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Zone Warrior is a three-dimensional space combat simulator game written by Julian James for Mac OS and published by Casady & Greene in 1997. It was originally released as ZOA (for Zone of Avoidance). In Zone Warrior, the player is the lone defender of a remote space station under attack by aliens.