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Eze Goes To School centers mainly on Eze Adi, the protagonist of the novel who struggles to get formal education due to his poor family background. Eze finally makes a name for himself due to his intelligence. [4] The novel exhibits the struggles of getting formal education in Nigeria in the 90's. These include truancy, cultism and poverty.
The doctor instantly takes a genuine and sympathetic interest in the older sister, who impresses him as a person of fine self-possession and innate intelligence, despite her coarse exterior. He provides treatment for her skin condition, and advises her to return to school, from which she admits she has been truant.
The third chapter, "Lee or The Delusions of Artificial Intelligence", is about Lee Sedol's Go match against AlphaGo. The narrative reverts to the third person. The chapter also tells the story of Demis Hassabis, a chess prodigy in childhood who decided to work on artificial intelligence and founded DeepMind, the company behind AlphaGo. The way ...
"Life has two terminals: life and death. A political party can analyse what goes on between the two historically and scientifically. But what lies beyond has to be indeterminate. That is why literature has to be free." "I believe in the emergence of a messiah. The inevitability of the prophet is more than the inevitability of the class struggle."
The play is set in the 1870s on the Gold Coast, and tells the story of the heroine Anowa's failed marriage to the slave trader Kofi Ako. The play has a unique trait whereby a couple, an old man and an old woman, take on the role of the Chorus. They present themselves at crucial points in the play and give their own views on the events in the play.
Here, we follow the story of a young Eritrean woman who crossed mountains, oceans and deserts to escape the small, secretive East African nation. This series is based on research by the Overseas Development Institute, Journeys to Europe, was produced by PositiveNegatives, and was animated by The Huffington Post.
The Collected Stories of Arthur C. Clarke, first published in 2001, is a collection of almost all science fiction short stories written by Arthur C. Clarke. It includes 114 [ 1 ] stories, arranged in order of publication, from " Travel by Wire! " in 1937 through to " Improving the Neighbourhood " in 1999.
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