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  2. mp3DirectCut - Wikipedia

    en.wikipedia.org/wiki/Mp3DirectCut

    Increasing the audio volume can lead to distortion if, on playback, multiplying the audio data by the global gain may increase the volume past its clipping threshold. Audio recordings that use Compressed audio to cap the overall volume may have already adjusted the global gain field. This may limit the ability to further amplify the recording ...

  3. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    These can increase loudness of audio tracks, or level out the volume of highly-variable music (such as classical music, or a playlist that spans multiple music types). This improves the listenability of audio played through poor-quality speakers, or when played in noisy environments (such as in a car or during a party).

  4. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    For example, Amazon, Tidal, and YouTube do not increase the volume of tracks. [36] Some services do not normalize audio, for example Bandcamp. [36] Radio broadcasting

  5. MP3Gain - Wikipedia

    en.wikipedia.org/wiki/MP3Gain

    MP3Gain first computes the desired gain (volume adjustment), either per track or per album, using the ReplayGain algorithm. It then modifies the overall volume scale factor in each MP3 frame, and writes undo information as a tag (in APEv2, or ID3v2 format) making this a reversible process. The scale factor modification can be reversed using the ...

  6. MusicBee - Wikipedia

    en.wikipedia.org/wiki/MusicBee

    ReplayGain: performs normalization of volume levels among individual tracks, equalizing their perceived loudness to achieve a more seamless playlist progression. Library management: find, organize and rename music into particular folders and files based on any combination of audio tag values such as artist, album, track number, or other metadata.

  7. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  8. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis.

  9. Equalization (audio) - Wikipedia

    en.wikipedia.org/wiki/Equalization_(audio)

    Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. [1] [2] Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric ...