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A display device is an output device for presentation of information in visual [1] or tactile form (the latter used for example in tactile electronic displays for blind people). [2] When the input information that is supplied has an electrical signal the display is called an electronic display .
In interactive mode, the eye-tracker is used as an input device. From a general point of view, an interactive system responds to the observer's actions and interacts with them. Because the display updates in response to the observer's eye movements, the gaze-contingency paradigm can be classified an interactive eye-tracking application.
Displays are human-made artifacts designed to support the perception of relevant system variables and facilitate further processing of that information. Before a display is designed, the task that the display is intended to support must be defined (e.g., navigating, controlling, decision making, learning, entertaining, etc.).
A study presented by the Journal of Occupational Health Psychology showed that nurses working in the same environment are more likely to share the same display rules in order to achieve an organisational objective. Display rules are not only personal, but they are shared between people and can differ according to the hierarchy of the society. [19]
Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...
Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]
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Affect displays are the verbal and non-verbal displays of affect (). [1] These displays can be through facial expressions, gestures and body language, volume and tone of voice, laughing, crying, etc. Affect displays can be altered or faked so one may appear one way, when they feel another (e.g., smiling when sad).