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  2. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).

  3. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    There are algorithms for solving an LP in weakly-polynomial time, such as the ellipsoid method; however, they usually return optimal solutions that are not basic. However, Given any optimal solution to the LP, it is easy to find an optimal feasible solution that is also basic .

  4. Feasible region - Wikipedia

    en.wikipedia.org/wiki/Feasible_region

    In the simplex method for solving linear programming problems, a vertex of the feasible polytope is selected as the initial candidate solution and is tested for optimality; if it is rejected as the optimum, an adjacent vertex is considered as the next candidate solution. This process is continued until a candidate solution is found to be the ...

  5. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  6. LP-type problem - Wikipedia

    en.wikipedia.org/wiki/LP-type_problem

    LP-type problems have also been used to determine the optimal outcomes of certain games in algorithmic game theory, [11] improve vertex placement in finite element method meshes, [12] solve facility location problems, [13] analyze the time complexity of certain exponential-time search algorithms, [14] and reconstruct the three-dimensional ...

  7. Linear programming relaxation - Wikipedia

    en.wikipedia.org/wiki/Linear_programming_relaxation

    As Young showed in 1995 [3] both the random part of this algorithm and the need to construct an explicit solution to the linear programming relaxation may be eliminated using the method of conditional probabilities, leading to a deterministic greedy algorithm for set cover, known already to Lovász, that repeatedly selects the set that covers ...

  8. Basic solution (linear programming) - Wikipedia

    en.wikipedia.org/wiki/Basic_solution_(Linear...

    In linear programming, a discipline within applied mathematics, a basic solution is any solution of a linear programming problem satisfying certain specified technical conditions. For a polyhedron P {\displaystyle P} and a vector x ∗ ∈ R n {\displaystyle \mathbf {x} ^{*}\in \mathbb {R} ^{n}} , x ∗ {\displaystyle \mathbf {x} ^{*}} is a ...

  9. Karmarkar's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karmarkar's_algorithm

    Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice.