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  2. Dots and boxes - Wikipedia

    en.wikipedia.org/wiki/Dots_and_Boxes

    A game of dots and boxes. Dots and boxes is a pencil-and-paper game for two players (sometimes more). It was first published in the 19th century by French mathematician Édouard Lucas, who called it la pipopipette. [1] It has gone by many other names, [2] including dots and dashes, game of dots, [3] dot to dot grid, [4] boxes, [5] and pigs in a ...

  3. Template:User Dots and Boxes - Wikipedia

    en.wikipedia.org/wiki/Template:User_Dots_and_Boxes

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. List of logic symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_logic_symbols

    Corner quotes, also called “Quine quotes”; for quasi-quotation, i.e. quoting specific context of unspecified (“variable”) expressions; [4] also used for denoting Gödel number; [5] for example “⌜G⌝” denotes the Gödel number of G. (Typographical note: although the quotes appears as a “pair” in unicode (231C and 231D), they ...

  5. Dots (game) - Wikipedia

    en.wikipedia.org/wiki/Dots_(game)

    Dots (Czech: Židi, Polish: Kropki, Russian: Точки) is an abstract strategy game, played by two or more people on a sheet of squared paper. The game is somewhat similar to Go, in that the goal is to "capture" enemy dots by surrounding them with a continuous line of one's own dots. Once an area containing enemy dots is surrounded, that area ...

  6. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    One solution of the nine dots puzzle. It is possible to mark off the nine dots in four lines. [13] To do so, one goes outside the confines of the square area defined by the nine dots themselves. The phrase thinking outside the box, used by management consultants in the 1970s and 1980s, is a restatement of the solution strategy. According to ...

  7. Connect the dots - Wikipedia

    en.wikipedia.org/wiki/Connect_the_dots

    The Nine Dots Puzzle is the first known puzzle game where the player has to connect dots. But in this variant the goal is not to draw a picture, but to solve a logic puzzle . The emergence of connect the dots games in the printed press takes place in the early 20th century.