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  2. Virtual artifact - Wikipedia

    en.wikipedia.org/wiki/Virtual_artifact

    The term "virtual artifact" has been used in a variety of ways in scientific and public discourse. Previously it has referred to objects of different nature (e.g. images, user interfaces, models, prototypes, computer animation, virtual books) that exist in digital environments. The concept behind the term is rapidly developing and expanding as ...

  3. List of browser games - Wikipedia

    en.wikipedia.org/wiki/List_of_browser_games

    This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.

  4. Interactive art - Wikipedia

    en.wikipedia.org/wiki/Interactive_art

    Interactive art. Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.

  5. Virtual art - Wikipedia

    en.wikipedia.org/wiki/Virtual_art

    Virtual art. Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). [2] These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound ...

  6. uDraw GameTablet - Wikipedia

    en.wikipedia.org/wiki/UDraw_GameTablet

    The original uDraw GameTablet has a 4 by 6-inch drawing surface on which users can create free-form drawings and artwork, as well as play games designed specifically for the uDraw GameTablet, using an attached pressure-sensitive stylus pen. The stylus also has a dualfunction seesaw button that emulates the C and Z buttons on the Wii Nunchuk.

  7. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    Designing Virtual Worlds. Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. [1] College courses have been taught using it.