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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    A creative application programmer can use this method to render visualizations of the interior of a 3D object in the scene. For example, a medical imaging application could use this technique to render the organs inside a human body. A video game programmer can use clipping information to accelerate game logic. [3]

  3. Clipping - Wikipedia

    en.wikipedia.org/wiki/Clipping

    Clipping (signal processing), a form of distortion that limits a signal once it exceeds a threshold. Some forms include: Clipping (audio), the clipping of the top and bottom of a sound wave, referred to as "distortion" or "overdrive" Clipping (photography), the clipping of overexposed area by digital cameras and film; Soft clipping

  4. Clipping (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(signal_processing)

    Clipping is a form of distortion that limits a signal once it exceeds a threshold. Clipping may occur when a signal is recorded by a sensor that has constraints on the range of data it can measure, it can occur when a signal is digitized , or it can occur any other time an analog or digital signal is transformed, particularly in the presence of ...

  5. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    Hardware T&L had been used by arcade game system boards since 1993, [1] and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary ...

  6. The state of the video game industry today - AOL

    www.aol.com/2016/06/23/the-state-of-the-video...

    More people are playing video games than ever before. In just a few short years the gaming industry has changed dramatically and this may only be the start. The state of the video game industry today

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Clipping plane A plane used to clip rendering primitives in a graphics pipeline. These may define the view frustum or be used for other effects. Clip space Coordinate space in which clipping is performed. Clip window A rectangular region in screen space, used during clipping. A clip window may be used to enclose a region around a portal in ...

  8. Clipping (morphology) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(morphology)

    In linguistics, clipping, also called truncation or shortening, [1] is word formation by removing some segments of an existing word to create a diminutive word or a clipped compound. Clipping differs from abbreviation , which is based on a shortening of the written, rather than the spoken, form of an existing word or phrase.

  9. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    Video games using LOD rendering avoid this fog effect and can render larger areas. Some notable early examples of LOD rendering in 3D video games include The Killing Cloud, Spyro the Dragon, Crash Bandicoot: Warped, Unreal Tournament and the Serious Sam engine. Most modern 3D games use a combination of LOD rendering techniques, using different ...