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  2. CP System II - Wikipedia

    en.wikipedia.org/wiki/CP_System_II

    The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  4. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.

  5. GLARE - Wikipedia

    en.wikipedia.org/wiki/GLARE

    The thickness of a Glare grade does not need to be separately specified, because each pre-preg ply has a nominal thickness of 0.125 mm (0.0049 in; 4.9 mils), and the number of plies is already defined for a Glare grade number. Glare grades 1, 2, 3, and 6 have just two plies of glass fibers, so the thickness of an individual glass fiber layer is ...

  6. Glare (vision) - Wikipedia

    en.wikipedia.org/wiki/Glare_(vision)

    Discomfort glare is a psychological sensation caused by high brightness (or brightness contrast) within the field of view, which does not necessarily impair vision. [2] In buildings, discomfort glare can originate from small artificial lights (e.g. ceiling fixtures) that have brightnesses that are significantly greater than their surrounding.

  7. Dazzler (weapon) - Wikipedia

    en.wikipedia.org/wiki/Dazzler_(weapon)

    The GLARE RECOIL and GLARE HELIOS dazzlers utilize built-in safety mechanisms to prevent eye damage by pairing the dazzler with a rangefinder; the dazzler will self-modulate power output with respect to range to target so the closer the target, the lower the output and the farther the target, the greater the output.

  8. Eye black - Wikipedia

    en.wikipedia.org/wiki/Eye_black

    On an episode of MythBusters, Adam Savage and Jamie Hyneman tested whether eye black reduces glare. They determined that, while eye black does not eliminate glare, it does improve an athlete's ability to differentiate between light and dark, enhancing a player's ability to track moving objects in a sunny environment. [4]

  9. Lens flare - Wikipedia

    en.wikipedia.org/wiki/Lens_flare

    Lens flare on Borobudur stairs to enhance the sense of ascending. A lens flare is often deliberately used to invoke a sense of drama. A lens flare is also useful when added to an artificial or modified image composition because it adds a sense of realism, implying that the image is an un-edited original photograph of a "real life" scene.