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This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...
Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences ). [ 3 ]
Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris, a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems.
The creator of Tetris, Alexey Pajitnov, designed some of the games featured in the pack. It was released on CD-ROM for Windows 95. It was also bundled as part of the Microsoft Plus! Game Pack which was released after Windows Me. A version was made for the Game Boy Color. It features six of the games from the PC version; Fringer, Charmer, Mixed ...
The Tetris Company was established in 1996 by Pajitnov and Rogers to manage the worldwide licensing of the property. The visual expression in official Tetris games is covered by copyrights that are owned by Tetris Holding, LLC, the company into which Pajitnov placed his Tetris rights. [ 5 ]
Tetris Forever was released on November 12, 2024 for the Atari VCS, PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Nintendo Switch, and for PC through Steam and GOG. [ 3 ] [ 19 ] [ 20 ] [ 21 ] The release is in commemoration of the 40th anniversary of the original Tetris .
Welltris was the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov.It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above.
The editors wrote that it "proved that [Pajitnov] was more than just the king of the simple game." [3] It was a runner-up for Computer Games Strategy Plus ' s 1999 "Classic Game of the Year" award and Computer Gaming World ' s 1999 "Puzzle/Classics Game of the Year" award. [4] [5] The Electric Playground named it the best computer puzzle game ...