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PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
PCSX2 and RPCS3, are open source PS2 and PS3 emulators respectively that use AVX2 and AVX-512 instructions to emulate games. Network Device Interface , an IP video/audio protocol developed by NewTek for live broadcast production, uses AVX and AVX2 for increased performance.
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...
The AVX-512 instructions are designed to mix with 128/256-bit AVX/AVX2 instructions without a performance penalty. However, AVX-512VL extensions allows the use of AVX-512 instructions on 128/256-bit registers XMM/YMM, so most SSE and AVX/AVX2 instructions have new AVX-512 versions encoded with the EVEX prefix which allow access to new features ...
Download QR code; Print/export Download as PDF; Printable version; ... AVX2, an expansion of the AVX instruction set; AVX-512, 512-bit extensions to the 256-bit AVX;
It supports analysis of scalar, SSE, AVX, AVX2 and AVX-512-enabled codes generated by Intel, GNU and Microsoft compilers auto-vectorization. It also supports analysis of "explicitly" vectorized codes which use OpenMP 4.x and newer as well as codes or written using C vector intrinsics or assembly language .
In computing, Streaming SIMD Extensions (SSE) is a single instruction, multiple data instruction set extension to the x86 architecture, designed by Intel and introduced in 1999 in its Pentium III series of central processing units (CPUs) shortly after the appearance of Advanced Micro Devices (AMD's) 3DNow!.
AMD was the first to introduce the instructions that now form Intel's BMI1 as part of its ABM (Advanced Bit Manipulation) instruction set, then later added support for Intel's new BMI2 instructions.