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It was released on August 30, 2005. GZDoom also boasts 3D floor support compatible with Doom Legacy and Vavoom, 3D model support, 360 degree skyboxes, and other features. Version 2.4.0 was the first version to be officially released on ZDoom.org alongside the release of QZDoom 1.3.0 on March 19, 2017. [89]
The source code to the Linux version of Doom was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of Doom II about a week later on December 29, 1997. [4] [5] The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999.
Grezzo 2 [b] is a first-person shooter video game developed by Italian game designer Nicola Piro and released in 2012. The game is a total conversion modification of the 1993 video game Doom and its development began in the early 2000s, with the version called Grezzo 1, when Nicola Piro attended high school.
MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
A port for the Game Boy Advance was released in 2002, for the Tapwave Zodiac in 2004, for Xbox Live Arcade in 2010, [23] [24] and for Nintendo Switch, PlayStation 4 and Xbox One in 2019, with the latter-most platforms (with PlayStation 5 and Xbox Series X/S versions) receiving a further expanded port in 2024 alongside the original Doom.
Brutal Doom is a video game mod for the 1993 first-person shooter Doom created by the Brazilian developer Marcos Abenante, known online as "Sergeant Mark IV." It adds numerous gameplay elements and graphical effects.