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The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK. A number of new interfaces were added, and existing interfaces received new methods. Details can be found in the OpenVR API documentation. With the OpenVR SDK, software can now be connected to SteamVR ...
A dynamic-link library (DLL) is a shared library in the Microsoft Windows or OS/2 operating system. A DLL can contain executable code (functions), data, and resources. A DLL file often has file extension.dll even though this is not required. The extension is sometimes used to describe the content of the file.
libzip is an open-source library for handling zip archives. It is written in portable C and can thus be used on multiple operating systems. It is based on zlib. It is used by PHP's zip extension for zip file support [2] and MySQL Workbench. [3] It is also used by KDE's ark archiving tool for zip archive support.
The Steam Link removed the need for HDMI cables for displaying a PC's screen and allowed for wireless connection when connecting to a TV. That was discontinued in 2018, but now "Steam Link" refers to the Remote Play mobile app that allows users to stream content, such as games, from a PC to a mobile device over a network. [349] [350] [351 ...
Most of this API is implemented in NTDLL.DLL and at the upper edge of ntoskrnl.exe (and its variants), and the majority of exported symbols within these libraries are prefixed Nt, for example NtDisplayString. Native APIs are also used to implement many of the "kernel APIs" or "base APIs" exported by KERNEL32.DLL.
Apps in C++ can take advantage of the improved Deflate library in 7-Zip. Both Java and .NET Framework offer out-of-the-box support for Deflate in their libraries (respectively, java.util.zip and System.IO.Compression). Apps in Ada can use Zip-Ada (pure) or ZLib-Ada.
Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. [3]
At link time, the path of the dynamic linker that should be used is embedded into the executable image. When an executable file is loaded, the operating system kernel reads the path of the dynamic linker from it and then attempts to load and execute this other executable binary; if that attempt fails because, for example, there is no file with ...