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  2. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    The correct number of sections for a fence is n − 1 if the fence is a free-standing line segment bounded by a post at each of its ends (e.g., a fence between two passageway gaps), n if the fence forms one complete, free-standing loop (e.g., enclosure accessible by surmounting, such as a boxing ring), or n + 1 if posts do not occur at the ends ...

  3. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    The simplest example of type introspection in Java is the instanceof [1] operator. The instanceof operator determines whether a particular object belongs to a particular class (or a subclass of that class, or a class that implements that interface). For instance:

  4. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Prior to Java 8, Java was not subject to the Diamond problem risk, because it did not support multiple inheritance and interface default methods were not available. JavaFX Script in version 1.2 allows multiple inheritance through the use of mixins. In case of conflict, the compiler prohibits the direct usage of the ambiguous variable or function.

  5. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance; Provide easy access to that instance; Control their instantiation (for example, hiding the constructors of a class)

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Boolean satisfiability problem - Wikipedia

    en.wikipedia.org/wiki/Boolean_satisfiability_problem

    A variant of the 3-satisfiability problem is the one-in-three 3-SAT (also known variously as 1-in-3-SAT and exactly-1 3-SAT). Given a conjunctive normal form with three literals per clause, the problem is to determine whether there exists a truth assignment to the variables so that each clause has exactly one TRUE literal (and thus exactly two ...

  9. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. [2] The pattern consists of six elements: [3]