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The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.
On April 7, 2010, Nvidia released [18] the GeForce GTX 470 and GTX 480, the first cards based on the new Fermi architecture, codenamed GF100; they were the first Nvidia GPUs to utilize 1 GB or more of GDDR5 memory. The GTX 470 and GTX 480 were heavily criticized due to high power use, high temperatures, and very loud noise that were not ...
GeForce 256 (NV10) GPU Quadro (NV10GL) GPU Die shot of an NV10 GPU. GeForce 256 was marketed as "the world's first 'GPU', or Graphics Processing Unit", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second".
Unlike AMD's competing GCN-based graphics cards which include a full implementation of hardware-based asynchronous compute, [46] [47] Nvidia planned to rely on the driver to implement a software queue and a software distributor to forward asynchronous tasks to the hardware schedulers, capable of distributing the workload to the correct units. [48]
The GeForce 700 series (stylized as GEFORCE GTX 700 SERIES) is a series of graphics processing units developed by Nvidia. While mainly a refresh of the Kepler microarchitecture (GK-codenamed chips), some cards use Fermi (GF) and later cards use Maxwell (GM). GeForce 700 series cards were first released in 2013, starting with the release of the ...
Taken from the Nvidia product detail page. [26] 112 processor cores; 512–1024 MB of GDDR3 memory; 256-bit memory interface width; 600 MHz graphics clock; 1500 MHz processor clock; 900 MHz memory clock; 33.6 Gtexel/s texture fill rate; 57.6 GB/s memory bandwidth; Supports DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0
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