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  2. Skyrim modding - Wikipedia

    en.wikipedia.org/wiki/Skyrim_modding

    The Falskaar mod contains a DLC-length adventure with 26 new quests in a new continent, and was created as a job application; its creator was later hired by Bungie. [ 9 ] [ 10 ] The Beyond Skyrim: Bruma mod, released in July 2017, adds the county of Bruma from The Elder Scrolls IV: Oblivion and several new quests to the game.

  3. Star Wars: Knights of the Old Republic - Wikipedia

    en.wikipedia.org/wiki/Star_Wars:_Knights_of_the...

    Star Wars: Knights of the Old Republic (KotOR) is the first installment in the Knights of the Old Republic series. KotOR is the first role-playing video game set in the Star Wars universe. The game was released on the Xbox on July 15, 2003, in North America and on September 12, 2003, in Europe.

  4. The Elder Scrolls Renewal Project - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Renewal...

    The Elder Scrolls Renewal Project (TESRenewal) is a fan volunteer effort to recreate and remaster the video games in The Elder Scrolls series. The team is best known for its Skywind project, which seeks to recreate the 2002 The Elder Scrolls III: Morrowind on the 2016 The Elder Scrolls V: Skyrim: Special Edition game engine, known as the Creation Engine.

  5. Should you buy Skyrim's Anniversary Edition? Well, that depends

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  6. Star Wars: Knights of the Old Republic (video game) - Wikipedia

    en.wikipedia.org/wiki/Star_Wars:_Knights_of_the...

    Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game developed by BioWare and published by Microsoft Game Studios and LucasArts. The first installment of the Star Wars: Knights of the Old Republic series, it was released by Microsoft for the Xbox on July 16, 2003.

  7. The Sith Lords Restored Content Modification - Wikipedia

    en.wikipedia.org/wiki/The_Sith_Lords_Restored...

    The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.

  8. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  9. Characters of the Star Wars: Knights of the Old Republic series

    en.wikipedia.org/wiki/Characters_of_the_Star...

    Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...