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  2. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon , [ 5 ] or are predefined manually in a domain-specific language and sent in advance to artificial players [ 6 ] [ 7 ] like in ...

  3. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  4. Sin (video game) - Wikipedia

    en.wikipedia.org/wiki/Sin_(video_game)

    Sin (stylized as SiN) is a first-person shooter video game developed by Ritual Entertainment and published by Activision in 1998. It uses a modified version of the Quake II engine .

  5. How the computer games industry is embracing AI - AOL

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  6. Google’s new AI gaming companion may ruin some video games

    www.aol.com/google-ai-gaming-companion-may...

    Google worked with several game developers, including Hello Games, Embracer, Tuxedo Labs, and Coffee Stain, to train and test Sima, and have plugged the AI into games such as No Man’s Sky, Goat ...

  7. SiN: Wages of Sin - Wikipedia

    en.wikipedia.org/wiki/Sin:_Wages_of_Sin

    After Elexis Sinclaire's disappearance at the end of SiN, mob boss Gianni Manero seeks to gain power from the remnants of Elexis' former company, SinTEK. Manero produces new genetically engineered creatures under secret supervision, but when some of the mutants break out and escape into Freeport City, the elite security force group HARDCORPS becomes aware of their existence.

  8. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

    Download as PDF; Printable version; ... Pages in category "Game artificial intelligence" ... Machine learning in video games;

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]