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  2. World of Warcraft Classic - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft_Classic

    World of Warcraft Classic is a 2019 massively multiplayer online role-playing game developed and published by Blizzard Entertainment. Running alongside the main version of the game , Classic recreates World of Warcraft in the vanilla state it was in before the release of its first expansion , The Burning Crusade .

  3. World of Warcraft - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft

    World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]

  4. Weapons of Legacy - Wikipedia

    en.wikipedia.org/wiki/Weapons_of_Legacy

    Weapons of Legacy was written by Bruce R. Cordell, Kolja Raven Liquette, and Travis Stout, and was published in July 2005.Cover art was by Henry Higginbotham, with interior art by Steven Belledin, Dennis Crabapple, Jeff Easley, Wayne England, Fred Hooper, Doug Kovacs, David Martin, Jim Nelson, William O'Connor, Michael Phillippi, Wayne Reynolds, Dan Scott, and Franz Vohwinkel.

  5. List of tabletop role-playing games - Wikipedia

    en.wikipedia.org/wiki/List_of_tabletop_role...

    The oldest German fantasy RPG [citation needed] Midnight: Fantasy Flight Games, Edge Studios Dungeons & Dragons: 2003 A dark fantasy world where the bad guys have won Midnight at the Well of Souls Role-Playing System: TAG Industries: 1985 Based on the "Well of Souls" novels by Jack L. Chalker. Millennium's End: Chameleon Eclectic Entertainment 1991

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3]

  7. Roguelike - Wikipedia

    en.wikipedia.org/wiki/Roguelike

    Dungeon levels and the population of monsters and treasure within them are generated randomly using procedural generation, so no game is the same on subsequent playthroughs. Most roguelikes have an ultimate goal of either claiming an item located at the deepest level of the dungeon, or defeating a specific monster that lives on that level. [11]

  8. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Supplement I: Greyhawk (1975), an expansion for OD&D, increased the maximum spell level. "Cleric spells were expanded to 7th level and wizards spells to 9th, creating the limits that would be used throughout the AD&D run of the game". [67] Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons.

  9. Adventure Path - Wikipedia

    en.wikipedia.org/wiki/Adventure_Path

    While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.