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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. [1]
Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
The reduced bus width is compensated by a doubled minimum burst length of 16, which preserves the minimum access size of 64 bytes, which matches the cache line size used by modern x86 microprocessors. [17] DDR5 also decreased the refresh rate to 32 ms from 64 ms when operating above 85°C. It also provides two refresh commands: REFab and REFsb.
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications.In addition some Nvidia motherboards come with integrated onboard GPUs.
Modules are instead designed to run at different clock frequencies: for example, a PC-1600 module is designed to run at 100 MHz, and a PC-2100 is designed to run at 133 MHz. A module's clock speed designates the data rate at which it is guaranteed to perform, hence it is guaranteed to run at lower ( underclocking ) and can possibly run at ...