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In February 2017, live streaming was introduced to the official YouTube mobile app. Live streaming via mobile was initially restricted to users with at least 10,000 subscribers, [67] but as of mid-2017 it has been reduced to 100 subscribers. [68] Live streams support HDR, can be up to 4K resolution at 60 fps, and also support 360° video. [49] [69]
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real-time nature of livestreaming differentiates it from other non- live broadcast forms of streamed media such as video-on-demand , vlogs and video-sharing platforms such as ...
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A year later, in April 2016, the ability to live stream 360-degree video was launched. Additionally, live streaming resolution was elevated to 1440p and 60 frames per second, and support for the EIA-608 and CEA-708 formats were added for embedded captioning. [174] In August 2015, "YouTube Gaming" was launched.
"Streaming" was applied in the early 1990s as a better description for video on demand and later live video on IP networks. It was first done by Starlight Networks for video streaming and Real Networks for audio streaming. Such video had previously been referred to by the misnomer "store and forward video." [9]
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The remainder of this section describes Apple's ALHLS. It reduces the glass-to-glass delay when streaming via HLS by reducing the time to start live stream playbacks and maintain that time during a live-streaming event. It works by adding partial media segment files into the mix, much like MPEG-CMAF's fMP4.