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  2. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    C#, since .NET Framework 4.5, [22] via the keywords async and await [23] Kotlin, however kotlin.native.concurrent.Future is only usually used when writing Kotlin that is intended to run natively [35] Nim; Oxygene; Oz version 3 [36] Python concurrent.futures, since 3.2, [37] as proposed by the PEP 3148, and Python 3.5 added async and await [38]

  3. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    If that fails, resend the frame after either 0 s, 51.2 μs, 102.4 μs, or 153.6 μs. If that still fails, resend the frame after k · 51.2 μs, where k is a random integer between 0 and 2 3 − 1. For further failures, after the cth failed attempt, resend the frame after k · 51.2 μs, where k is a random integer between 0 and 2 c − 1.

  4. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    Number = 6 Then 'Select Case statement is typically better solution Resume FinallyLabel 'continue execution on specific label. Typically something with meaning of "Finally" in other languages 'or Resume Next 'continue execution on statement next to "Err.Raise 6" 'or Resume 'continue execution on (repeat) statement "Err.Raise 6" End If MsgBox ...

  5. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    Roundtrip time = 2 × Packet delivery time + processing delay. In case of only one physical link, the above expression corresponds to: Link roundtrip time = 2 × packet transmission time + 2 × propagation delay + processing delay. If the response packet is very short, the link roundtrip time can be expressed as close to:

  6. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage collector destroys unused objects automatically and non-deterministically.

  7. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  8. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer. This reduces repetition, especially for types with multiple generic type-parameters , and adheres more closely to the DRY principle.

  9. Quasi-delay-insensitive circuit - Wikipedia

    en.wikipedia.org/wiki/Quasi-delay-insensitive...

    A quasi-delay-insensitive circuit (QDI circuit) is an asynchronous circuit design methodology employed in digital logic design.Developed in response to the performance challenges of building sub-micron, multi-core architectures with conventional synchronous designs, QDI circuits exhibit lower power consumption, extremely fine-grain pipelining, high circuit robustness against process–voltage ...

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