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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Matrox Graphics eXpansion Modules - Wikipedia

    en.wikipedia.org/wiki/Matrox_Graphics_eXpansion...

    Matrox Graphics eXpansion Module (GXM) supports the use of multiple monitors over a single video source by splitting the output of a video source, providing an enlarged workspace or gaming environment. GXM is not a graphics card itself, and in fact requires a fairly powerful graphics card for playing games on multiple monitors.

  4. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

  5. Alienware - Wikipedia

    en.wikipedia.org/wiki/Alienware

    Alienware M15 R2 (discontinued) – 2019 thin and light gaming laptop. 1080p standard display and 60 Hz Ultra HD 4K display, 144 Hz IPS 1080p, and 240 Hz IPS 1080p display also available, as well as a Nvidia GeForce 20 series with up to a RTX 2080 Max-Q, 9th gen Intel CPU.

  6. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  7. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    While stand-alone LCD monitors generally accept a wide range of horizontal scan rates, the majority of LCDs accept only 60 Hz to 75 Hz vertical scan rates. In recent years, LCD monitors designed for gaming have appeared on the market offering vertical scan rates of 120 Hz and up. [ 15 ]