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  2. Equate (game) - Wikipedia

    en.wikipedia.org/wiki/Equate_(game)

    Equate is a board game made by Conceptual Math Media where players score points by forming equations on a 19x19 game board. Equations appear across and down in a crossword fashion and must be mathematically correct. Because of its characteristics, the game is often described as a Scrabble with math. [1] [2]

  3. Multiplicative group of integers modulo n - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_group_of...

    The pattern shown by 8 and 16 holds [6] for higher powers 2 k, k > 2: {,}, is the 2-torsion subgroup, so (/) cannot be cyclic, and the powers of 3 are a cyclic subgroup of order 2 k − 2, so: ( Z / 2 k Z ) × ≅ C 2 × C 2 k − 2 . {\displaystyle (\mathbb {Z} /2^{k}\mathbb {Z} )^{\times }\cong \mathrm {C} _{2}\times \mathrm {C} _{2^{k-2}}.}

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  5. Modular arithmetic - Wikipedia

    en.wikipedia.org/wiki/Modular_arithmetic

    Time-keeping on this clock uses arithmetic modulo 12. Adding 4 hours to 9 o'clock gives 1 o'clock, since 13 is congruent to 1 modulo 12. In mathematics, modular arithmetic is a system of arithmetic for integers, where numbers "wrap around" when reaching a certain value, called the modulus.

  6. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    The constants R mod N and R 3 mod N can be generated as REDC(R 2 mod N) and as REDC((R 2 mod N)(R 2 mod N)). The fundamental operation is to compute REDC of a product. When standalone REDC is needed, it can be computed as REDC of a product with 1 mod N. The only place where a direct reduction modulo N is necessary is in the precomputation of R ...

  7. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    The Schönhage–Strassen algorithm was the asymptotically fastest multiplication method known from 1971 until 2007. It is asymptotically faster than older methods such as Karatsuba and Toom–Cook multiplication, and starts to outperform them in practice for numbers beyond about 10,000 to 100,000 decimal digits. [2]