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Return to Castle Wolfenstein is a first-person shooter video game developed by Gray Matter Studios and published by Activision. [9] It was released on November 20, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux, and Macintosh.
Wolfenstein is a 2009 first-person shooter video game developed by Raven Software and published by Activision, part of the Wolfenstein video game series. It serves as a loose sequel to the 2001 entry Return to Castle Wolfenstein, and uses an enhanced version of id Software's id Tech 4.
The series presents an action-heavy take on the fight against Nazi Germany, as shown here in Wolfenstein The New Order. Castle Wolfenstein was developed by programmer Silas Warner, along with Dale Gray and George Varndell, and published in 1981 by his company M.U.S.E. Inc. (later known as Muse Software). [2]
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified id Tech 3 engine, which has been open source since 2005. As of the first day of the August 2010 QuakeCon, the entire source code was released under the GNU General Public License v3.0 or later. [6] The media assets remain proprietary.
The Lord of the Rings: The Return of the King: Ported by Beenox: Tom Clancy's Splinter Cell: Ported by i5works 2005 Doom 3: LEGO Star Wars: The Video Game: Ported by i5works RollerCoaster Tycoon 3: SpongeBob SquarePants: The Movie: Star Wars: Battlefront: Ported by Beenox: Stubbs the Zombie in Rebel Without a Pulse: MacOS, Microsoft Windows: Xbox
The same year, Splash Damage partnered with the two companies to develop Wolfenstein: Enemy Territory, a stand-alone expansion based on Return to Castle Wolfenstein. This was originally envisioned to include both a single-player campaign developed by Mad Doc Software and a multiplayer mode developed by Splash Damage, however the single player ...
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It bought the remaining 60% in January 2002, after the successful release of Return to Castle Wolfenstein. [2] [7] The publisher paid 133,690 shares of common stock, at the time worth around US$3.2 million. [7] Post-acquisition, the studio was put to work on the Call of Duty: United Offensive expansion. [8]