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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between 10 and 20 [16] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill to the south of city. It was Atari's first dealings with the ...
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion.
Atari (/ ə ˈ t ɑːr i /) is a ... In 1984, as a result of the video game crash of 1983, ... It runs a Linux operating system, with full access to the underlying OS ...
The only catalog from Telesys, dated 1983, indicated that the intent was to become a "full-line software company", releasing games, educational, and productivity software for home computers. [1] Telesys folded during the video game crash of 1983 before this happened. Its Atari 2600 games ended up in bargain bins in stores such as Kay Bee Toys. [3]
Released for the Atari 2600, "Adventure" formed a basic template for adventure video games, with the player exploring a castle, finding keys for locks, and battling monsters. 1980: Pac-Man - IMDb ...
An over-saturation of consoles and games, [13] coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market.
Now, this is just getting out of hand. Bossa Studios co-founder Henrique Olifiers seems to think that, if the copycatting practices in social games persist, then the industry is doomed. In so many ...