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In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]
In coding theory, the Singleton bound, named after Richard Collom Singleton, is a relatively crude upper bound on the size of an arbitrary block code with block length , size and minimum distance . It is also known as the Joshibound [ 1 ] proved by Joshi (1958) and even earlier by Komamiya (1953) .
In order to consider that a Singleton or any group of related code implements this pattern, the following features must be supplied: A portion of the code must have global or public access and be designed for use as global/public code. Additional private or protected code can be executed by the main public code.
The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. [ 1 ]
In a software design pattern view, lazy initialization is often used together with a factory method pattern.This combines three ideas: Using a factory method to create instances of a class (factory method pattern)
For example, the factory interface is commonly implemented as a singleton to provide global access for creating flyweights. Generally speaking, the retrieval algorithm begins with a request for a new object via the factory interface. The request is typically forwarded to an appropriate cache based on what kind of object it is. If the request is ...
Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map. Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language ) the multiton pattern instead ...
Singleton pattern, a design pattern that allows only one instance of a class to exist; Singleton bound, used in coding theory; Singleton variable, a variable that is referenced only once; Singleton, a character encoded with one unit in variable-width encoding schemes for computer character sets