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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
Physical view: The physical view (aka the deployment view) depicts the system from a system engineer's point of view. It is concerned with the topology of software components on the physical layer as well as the physical connections between these components. UML diagrams used to represent the physical view include the deployment diagram. [2]
Other artifacts are concerned with the process of development itself—such as project plans, business cases, and risk assessments. The term artifact in connection with software development is largely associated with specific development methods or processes e.g., Unified Process. This usage of the term may have originated with those methods.
In this example, the working of that restaurant is used to understand how UML can be used to implement a restaurant system. Here wait staff take order and serve food to patron. Then patron eat food, drink wine and pay bill. In this diagram patron, chef, cashier and wait staff are actors. Applications of UML in embedded systems
Ports can optionally specify the services they provide and the services they require from other parts of the system. In the diagram, each of the small squares is a port. Each port has a type and is labelled with a name, such as "var", "indVar1", or "view" in the diagram. Ports may contain a multiplicity factor, for example [3].
It is often indicated by a thin box or bar superimposed on the Object's lifeline in a Sequence Diagram; Activity diagram - a diagram that describes procedural logic, business process or work flow. An activity diagram contains a number of Activities and connected by Control Flows and Object Flows. Active class - a class defining active objects
A design is the order of a system that connects individual components. Often, it can interact with other systems. Design is important to achieve high reliability, low cost, and good maintain-ability. [2] We can distinguish two types of program design phases: Architectural or high-level design; Detailed or low-level design
In addition, other behavioral UML diagrams such as activity diagrams, sequence diagrams, communication diagrams, and state machine diagrams can also be used to visualize use cases accordingly. Specifically, a System Sequence Diagram (SSD) is a sequence diagram often used to show the interactions between the external actors and the system under ...