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  2. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Promoting online communication between teachers and students creates opportunities for students to receive feedback and assistance from teachers and peers outside the regular school day and classroom. Student can e-mail or post questions, add their opinions to peer-discussions, and check official websites for pertinent information.

  3. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Five suggestions for preparing the online environment for transformative pedagogy are: "(a) create a safe and inviting environment; (b) encourage students to think about their experiences, beliefs, and biases; (c) use teaching strategies that promote student engagement and participation; (d) pose real-world problems that address societal ...

  4. Authentic assessment - Wikipedia

    en.wikipedia.org/wiki/Authentic_assessment

    asks students to synthesize information and use critical-thinking skills. is a learning experience in and of itself. measures not just what students remember but how they think. helps students understand where they are academically and helps teachers know how to best teach them.

  5. Online tutoring - Wikipedia

    en.wikipedia.org/wiki/Online_tutoring

    Online tutoring is the process of tutoring in an online, virtual, or networked, environment, in which teachers and learners participate from separate physical locations. [1] Aside from space, participants can also be separated by time. [2] Online tutoring is practiced using many different approaches for distinct sets of users.

  6. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    Teachers may create discussion groups to allow students feedback, share their knowledge on topics and increase the interaction in course. Students' feedback is an instrument which help teachers to improve their work, helps identify what to add or remove from a course, and ensures students feel comfortable and included.

  7. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]